Native C++ plugin for UE5. Crash reports, player feedback, and session data — all in one dashboard built for Unreal developers.
Sign up for free// Get the SDK subsystem UBugnetSDK* Bugnet = GetGameInstance() ->GetSubsystem<UBugnetSDK>(); // Initialize Bugnet->Initialize( TEXT("YOUR_API_KEY"), TEXT("https://api.bugnet.io") ); // Show report widget (bind to input action) // Or call ReportBug directly: Bugnet->ReportBug( TEXT("Bug title"), TEXT("Bug description"), TEXT("gameplay"), // category TEXT("high"), // priority TEXT(""), // steps true // include screenshot ); // Crashes are captured automatically! // Session tracking is built-in.
Built for Unreal Engine 5. Integrates with Blueprints and C++ workflows.
Minidumps, callstacks, GPU info, and engine version captured automatically.
Capture the viewport at the moment of a bug report with one function call.
Replay the last 30 seconds before a crash to see exactly what players experienced.
Expose bug reporting to designers with ready-made Blueprint nodes.
Windows, Mac, Linux, consoles, mobile — one plugin, every platform UE5 supports.
Drop the Bugnet plugin into your Unreal project, add your project key, and build. Takes under five minutes.
Players submit reports in-game with screenshots, session data, and device info attached automatically.
Triage reports in your Bugnet dashboard, push fixes, and notify players when their bugs are resolved.
“We were losing 15-20 players a week to silent churn — no reviews, no feedback, just gone. Bugnet's retention radar flagged them before they left. I personally saved four refund requests just by reaching out first.”
Join hundreds of game studios using Bugnet to ship more stable Unreal Engine games.