Native C++ plugin for UE5. Crash reports, player feedback, and session data — all in one dashboard built for Unreal developers.
Sign up for free// Get the SDK subsystem UBugnetSDK* Bugnet = GetGameInstance() ->GetSubsystem<UBugnetSDK>(); // Initialize Bugnet->Initialize( TEXT("YOUR_API_KEY"), TEXT("https://api.bugnet.io") ); // Show report widget (bind to input action) // Or call ReportBug directly: Bugnet->ReportBug( TEXT("Bug title"), TEXT("Bug description"), TEXT("gameplay"), // category TEXT("high"), // priority TEXT(""), // steps true // include screenshot ); // Crashes are captured automatically! // Session tracking is built-in.
Built for Unreal Engine 5. Integrates with Blueprints and C++ workflows.
Minidumps, callstacks, GPU info, and engine version captured automatically.
Capture the viewport at the moment of a bug report with one function call.
Replay the last 30 seconds before a crash to see exactly what players experienced.
Expose bug reporting to designers with ready-made Blueprint nodes.
Windows, Mac, Linux, consoles, mobile — one plugin, every platform UE5 supports.
Drop the Bugnet plugin into your Unreal project, add your project key, and build. Takes under five minutes.
Players submit reports in-game with screenshots, session data, and device info attached automatically.
Triage reports in your Bugnet dashboard, push fixes, and notify players when their bugs are resolved.
“We were losing 15-20 players a week to silent churn — no reviews, no feedback, just gone. Bugnet's retention radar flagged them before they left. I personally saved four refund requests just by reaching out first.”
New to Unreal Engine or weighing your options? Read our in-depth Unreal Engine guide, or compare every major engine side by side in Best game engines for indie developers.
Join hundreds of game studios using Bugnet to ship more stable Unreal Engine games.