Smart grouping
Repeat reports stack onto one issue with an occurrence count, so thousands of reports stay a short, readable list.
Bugnet captures every crash, exception and player report from your live builds, groups them automatically, and shows you exactly what to fix first.
Exception captured
PlayerInventory.LoadItems() in SaveManager.cs
1at PlayerInventory.LoadItems():84
2at SaveManager.RestoreState():221
3at GameSession.OnSceneLoaded():45
Crashes on one GPU, save files that corrupt after a patch, a boss fight that only fails on the Steam Deck. Bugnet gives you the context to find the cause, not just the symptom.
Repeat reports stack onto one issue with an occurrence count, so thousands of reports stay a short, readable list.
Crash-free sessions for every build, so you know whether the patch actually helped.
OS, CPU, GPU, RAM and screen resolution on every report. Spot the device behind the crash.
See the moments before a report: a screen recording on most engines, a short animated GIF on Pygame and GameMaker. Included in Studio Plus.
Email your team the moment report volume crosses a threshold you set.
Every Steam review in your dashboard with playtime and sentiment. Studio adds review trends and refund signals.
Turn on auto-create and every new bug opens a linked issue, labelled by category and priority.
No servers to run and no pipeline to maintain. Drop in the SDK, ship a build, and errors start arriving with full context.
Name your game and copy your API key.
A lightweight package for Unity, Unreal, Godot, GameMaker, Pygame, Construct 3 or the web.
Link GitHub or GitLab, Steam and Discord.
Bugnet is already an invaluable part of our workflow, and we've automated away hours of work. It has some genuinely unique features that do a lot of the heavy lifting!
Pablo
Lead Developer, Cowboy Toad Games
Start free and upgrade when your player count does.
For solo developers getting started.
Most popular
For growing studios shipping to real players.
For established studios at scale.
Everything you need to know about getting started with Bugnet. Still stuck? Talk to us.
Most studios are live within five minutes. Create an account, install the lightweight SDK into your game, and you're done. No backend setup, no DevOps, no config files.
We have official SDKs for Unity, Unreal Engine, Godot, GameMaker, Construct 3, Pygame, and web/HTML5 games. There is also a REST API for reporting bugs from any other engine, including custom ones.
Each SDK is a single file with no third-party dependencies, and reports are sent asynchronously so they never block your game loop. Session replay capture is the heaviest part, and it only runs when replays are turned on for your project.
The Indie plan is free forever: 1 project, up to 100 bug reports and 100 uploads, 2 team members, the in-game widget for all engines, Steam review sync, crash analytics, and GitHub/GitLab integration for one repo. No credit card required.
Auto-Triage reads each report's title, description and steps, suggests a category and priority, scores the player's sentiment, finds similar existing reports, and drafts a reply you can send. It is included in the Studio and Studio Plus plans.
All traffic to Bugnet is encrypted in transit with TLS, and every bug report is scoped to your account, so only the teammates you invite can see it. You can export or delete your data at any time.
Yes — full CSV export of all your bug reports is available on every plan. You can also pipe data out via webhooks to any tool in your stack. Your data is yours, and you can take it with you anytime.
Sentry is a general-purpose error monitor built for web, mobile and backend teams. Bugnet is built for games. We give you an in-game reporting widget for every major engine, Steam review monitoring, player churn detection, session replays in game context, and auto-created GitHub/GitLab issues — all purpose-built for game studios. No 200-page docs, no DevOps degree required.
Set up Bugnet in five minutes. Free for small teams.