Unity SDK

Error tracking for Unity Games

Drop in our C# SDK, start catching bugs in minutes. Crash reports, player feedback, and session data — all in one dashboard built for Unity developers.

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Up and running in minutes

// Save this file as Assets/Scripts/BugnetBootstrap.cs
using UnityEngine;

public class BugnetBootstrap : MonoBehaviour
{
    void Start()
    {
        BugnetSDK.Instance.Init(
            "YOUR_API_KEY",
            "https://api.bugnet.io"
        );
    }

    void Update()
    {
        // Press F1 to open the built-in bug report widget
        if (Input.GetKeyDown(KeyCode.F1))
            BugnetSDK.Instance.ShowWidget();
    }

    // Crashes and errors are captured automatically.
    // Session tracking is built-in.
    //
    // To report a bug from your own code, call:
    //   BugnetSDK.Instance.ReportBug(
    //       "Bug title", "Bug description",
    //       category: "gameplay", priority: "high",
    //       includeScreenshot: true);
}

Everything you need to ship stable games

Unity-specific tools that fit right into your workflow.

Native C# SDK

Drop-in package for Unity 2020+. No native plugins, no platform headaches.

Automatic Crash Reports

Stack traces with Unity version, device info, and OS automatically attached.

Screenshot Capture

One-tap bug reports with automatic screenshot capture from any scene.

Session Replay

Replay the last 30 seconds before a crash to see exactly what players experienced.

Freeze Detection

Automatically detects and reports hitches and freezes longer than two seconds.

Works Everywhere

iOS, Android, Windows, Mac, Linux, WebGL — one SDK, every platform Unity supports.

Three steps to fewer bugs

1

Install the SDK

Add the Bugnet Unity package to your project and initialize with your project key. Takes under five minutes.

2

Players report bugs

Crashes are caught automatically. Players can also submit reports with screenshots and descriptions in-game.

3

You fix and ship

Triage reports in the Bugnet dashboard, push fixes, and automatically notify players when their bug is resolved.

“We were hemorrhaging players after launch — 40% refund rate in the first week. Bugnet caught the crash causing it within 20 minutes, and our retention flipped completely.”

ML
Morgan Lee
Lead Dev, Hollow Drift Games
340+Studios
1.2M+Bug reports
38%Less churn

Start tracking errors in your Unity game

Join hundreds of Unity developers using Bugnet to ship more stable games and keep players happy.