Drop in our C# SDK, start catching bugs in minutes. Crash reports, player feedback, and session data — all in one dashboard built for Unity developers.
Sign up for free// Initialize in your first scene's Start() void Start() { BugnetSDK.Instance.Init( "YOUR_API_KEY", "https://api.bugnet.io" ); } // Show the bug report widget (e.g. on a keybind) if (Input.GetKeyDown(KeyCode.F1)) BugnetSDK.Instance.ShowWidget(); // Or report programmatically BugnetSDK.Instance.ReportBug( "Bug title", "Bug description", category: "gameplay", priority: "high", includeScreenshot: true ); // Crashes and errors are captured automatically! // Session tracking is built-in.
Unity-specific tools that fit right into your workflow.
Drop-in package for Unity 2020+. No native plugins, no platform headaches.
Stack traces with Unity version, device info, and OS automatically attached.
One-tap bug reports with automatic screenshot capture from any scene.
Replay the last 30 seconds before a crash to see exactly what players experienced.
Automatically detects and reports hitches and freezes longer than two seconds.
iOS, Android, Windows, Mac, Linux, WebGL — one SDK, every platform Unity supports.
Add the Bugnet Unity package to your project and initialize with your project key. Takes under five minutes.
Crashes are caught automatically. Players can also submit reports with screenshots and descriptions in-game.
Triage reports in the Bugnet dashboard, push fixes, and automatically notify players when their bug is resolved.
“We were hemorrhaging players after launch — 40% refund rate in the first week. Bugnet caught the crash causing it within 20 minutes, and our retention flipped completely.”
Join hundreds of Unity developers using Bugnet to ship more stable games and keep players happy.