Lightweight GDScript plugin that drops into any Godot 4.x project. Crash reports, player feedback, and session data — all in one dashboard.
Sign up for freeAdd Bugnet to your Godot project with a few lines of GDScript. No engine modifications required.
# Initialize (if not using exported vars in the Inspector) func _ready(): Bugnet.bugnet_init( "YOUR_API_KEY", "https://api.bugnet.io" ) # Connect signals to handle results Bugnet.bug_reported.connect(_on_bug_reported) Bugnet.bug_report_failed.connect(_on_bug_report_failed) func _on_bug_reported(title: String) -> void: print("Bug reported: ", title) func _on_bug_report_failed(error: String) -> void: print("Report failed: ", error) # Show the widget with a keybind func _input(event): if event.is_action_pressed("report_bug"): Bugnet.show_widget() # Session tracking and crash capture are automatic.
Pure GDScript addon. Install from AssetLib or drop into your addons folder.
Stack traces with Godot version, device info, and scene tree snapshots.
One-call screenshot capture from any viewport, attached to every report.
Replay the last 30 seconds before a crash. See exactly what the player experienced.
Built for Godot 4.x with full GDScript and C# support.
Desktop, mobile, and web exports. One plugin, every platform Godot supports.
Download from Godot AssetLib or drop the addons folder into your project. Enable it in Project Settings and add your API key.
Players submit bug reports directly from your game. Screenshots, device info, and session data are captured automatically.
Triage reports in your Bugnet dashboard, assign priorities, and notify players when their bugs are fixed.
“As a solo dev, players were leaving faster than I could read Discord. Bugnet showed me exactly which bugs were causing the most churn. I fixed the top three and my retention rate doubled in two weeks.”
Join hundreds of indie studios using Bugnet to turn bug reports into player loyalty.