Godot SDK

Error tracking for Godot Games

Lightweight GDScript plugin that drops into any Godot 4.x project. Crash reports, player feedback, and session data — all in one dashboard.

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Up and running in minutes

Add Bugnet to your Godot project with a few lines of GDScript. No engine modifications required.

BugnetSDK.gd
# Initialize (if not using exported vars in the Inspector)
func _ready():
    Bugnet.bugnet_init(
        "YOUR_API_KEY",
        "https://api.bugnet.io"
    )

    # Connect signals to handle results
    Bugnet.bug_reported.connect(_on_bug_reported)
    Bugnet.bug_report_failed.connect(_on_bug_report_failed)

func _on_bug_reported(title: String) -> void:
    print("Bug reported: ", title)

func _on_bug_report_failed(error: String) -> void:
    print("Report failed: ", error)

# Show the widget with a keybind
func _input(event):
    if event.is_action_pressed("report_bug"):
        Bugnet.show_widget()

# Session tracking and crash capture are automatic.

Everything you need, nothing you don't

Native GDScript Plugin

Pure GDScript addon. Install from AssetLib or drop into your addons folder.

Automatic Crash Reports

Stack traces with Godot version, device info, and scene tree snapshots.

Screenshot Capture

One-call screenshot capture from any viewport, attached to every report.

Session Replay

Replay the last 30 seconds before a crash. See exactly what the player experienced.

Godot 4.x Ready

Built for Godot 4.x with full GDScript and C# support.

Cross-Platform

Desktop, mobile, and web exports. One plugin, every platform Godot supports.

Three steps to fewer bugs

1

Install the plugin

Download from Godot AssetLib or drop the addons folder into your project. Enable it in Project Settings and add your API key.

2

Players report bugs

Players submit bug reports directly from your game. Screenshots, device info, and session data are captured automatically.

3

You fix and ship

Triage reports in your Bugnet dashboard, assign priorities, and notify players when their bugs are fixed.

“As a solo dev, players were leaving faster than I could read Discord. Bugnet showed me exactly which bugs were causing the most churn. I fixed the top three and my retention rate doubled in two weeks.”

SB
Sam Bell
Solo Dev, Echoes of the Rift
340+Studios
1.2M+Bug reports
38%Less churn

Start tracking errors in your Godot game

Join hundreds of indie studios using Bugnet to turn bug reports into player loyalty.