Quick answer: Loading times affect retention. Tracking P50 / P99 loading time per asset class surfaces regressions; players drop off if loads are slow.

Players quit on slow loads. Track loading times; act on them.

Per-asset class

Texture, mesh, audio, scene. Each tracked separately; bottleneck visible.

Per-platform

Mobile vs console vs PC. Per-platform percentile; surfaces platform-specific regressions.

Track over releases

Per-build percentile. Spike on a release = regression; investigate.

Set budget per scene

Loading screen budget; over = action required.

“Loading time is gameplay friction. Track it.”

Loading time is one of the easiest metrics to track; one of the hardest to fix retroactively. Track early.

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