Quick answer: Long build times are dev experience killers. Tracking build time per commit surfaces regressions; treating it as a quality metric drives investment in fixes.

Build time is invisible to most teams. Track it; surfaces immediate opportunities.

Log per build

Per CI build, log total time. Trend over commits; spikes surface regressions.

Per-stage breakdown

Compile, shader, asset, package. Each stage tracked separately; bottleneck is visible.

Set a budget

10 minutes total. Above = investigate. Engineers feel the cost; investment follows.

Celebrate wins

'Build time dropped 30% after Burst migration'. Team sees the impact; future investments easier to justify.

“Developer experience compounds. Faster builds = more iterations; more iterations = better game.”

Build time is one of the cheapest metrics to track. The cost is a CI log line; the value is significant.

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