Quick answer: Lower r.Shadow.Virtual.ResolutionLodBiasLocal to -2 for finer res. Mark foliage Affect DF Lighting.
Sun comes through tree canopy as light spots; shouldn’t. VSM coarse on thin leaves.
The Fix
Console (or DefaultEngine.ini):
r.Shadow.Virtual.ResolutionLodBiasLocal -2
r.Shadow.Virtual.SMRT.RayCountLocal 16
Foliage Type asset:
Affect Distance Field Lighting: true
Negative bias = higher VSM resolution. Combined with SMRT improves shadow accuracy on thin geometry.
Verifying
Tree shadows opaque. Light leak gone. GPU cost up; balance with quality preset.
“Higher res. More rays. Leaks fade.”
Related Issues
For Lumen software, see Lumen software. For Lumen banding, see Lumen banding.
Higher VSM. Less leak.