Quick answer: Lower r.Shadow.Virtual.ResolutionLodBiasLocal to -2 for finer res. Mark foliage Affect DF Lighting.

Sun comes through tree canopy as light spots; shouldn’t. VSM coarse on thin leaves.

The Fix

Console (or DefaultEngine.ini):
r.Shadow.Virtual.ResolutionLodBiasLocal       -2
r.Shadow.Virtual.SMRT.RayCountLocal           16

Foliage Type asset:
  Affect Distance Field Lighting:    true

Negative bias = higher VSM resolution. Combined with SMRT improves shadow accuracy on thin geometry.

Verifying

Tree shadows opaque. Light leak gone. GPU cost up; balance with quality preset.

“Higher res. More rays. Leaks fade.”

Related Issues

For Lumen software, see Lumen software. For Lumen banding, see Lumen banding.

Higher VSM. Less leak.