Quick answer: Use Hardware Ray Tracing where supported. Software path: raise Software Tracing Quality and per-mesh DF resolution.
Indoor scene with Lumen GI. Visible light leaks through walls. Software tracing samples coarse Distance Fields.
The Fix
Project Settings → Rendering:
Use Hardware Ray Tracing when available: true
Lumen Hardware RT Mode: true
Software Tracing Quality: High
Generate Mesh Distance Fields: true
Static Mesh assets:
Distance Field Resolution Scale: 8
Hardware RT removes most glitches. Software path with high quality + per-mesh DF resolution is the fallback for non-RT GPUs.
Verifying
Light leaks reduced. Lumen Visualization shows clean DF coverage. GPU profile: hardware RT cost vs software trade-off.
“Hardware RT or higher quality. Glitches fade.”
Related Issues
For TAA ghost, see TAA. For mobile shader precision, see mobile.
Hardware RT. Glitches gone.