Quick answer: Switch to TSR (UE5). Or enable Responsive AA on the affected material; ghosts visibly reduce.
Fast bullet trail leaves visible ghost behind. TAA can't reject the moving sample; smear results.
The Fix
Project Settings → Rendering → Anti-Aliasing:
Anti-Aliasing Method: TSR // UE5
// Or per-material Responsive AA
Material:
Lit Translucent — check Responsive AA in details
(works for translucents and emissives)
// Console
r.TSR.History.SampleCount 8 // up from default 4
TSR is the modern recommendation. Responsive AA flag is a per-material opt-out from history accumulation; reduces ghost at cost of slight aliasing.
Verifying
Fast-moving object: ghost gone. Static scene: AA quality preserved.
“TSR or Responsive AA. No more smear.”
Related Issues
For mobile shader precision, see mobile precision. For PostProcess alpha, see PP alpha.
TSR. Or Responsive AA. Crisp.