Quick answer: Switch to TSR (UE5). Or enable Responsive AA on the affected material; ghosts visibly reduce.

Fast bullet trail leaves visible ghost behind. TAA can't reject the moving sample; smear results.

The Fix

Project Settings → Rendering → Anti-Aliasing:
  Anti-Aliasing Method:        TSR     // UE5

// Or per-material Responsive AA
Material:
  Lit Translucent — check Responsive AA in details
  (works for translucents and emissives)

// Console
r.TSR.History.SampleCount  8      // up from default 4

TSR is the modern recommendation. Responsive AA flag is a per-material opt-out from history accumulation; reduces ghost at cost of slight aliasing.

Verifying

Fast-moving object: ghost gone. Static scene: AA quality preserved.

“TSR or Responsive AA. No more smear.”

Related Issues

For mobile shader precision, see mobile precision. For PostProcess alpha, see PP alpha.

TSR. Or Responsive AA. Crisp.