Quick answer: r.Lumen.ScreenProbeGather.ScreenTraces.NumSteps 24. Or enable Hardware RT.
Glossy floor reflects with visible bands. Screen tracing's step count too coarse for low-roughness reflections.
The Fix
Console (or DefaultEngine.ini):
r.Lumen.ScreenProbeGather.ScreenTraces.NumSteps 24
r.Lumen.ScreenProbeGather.ScreenTraces.MaxRoughness 0.6
r.Lumen.HardwareRayTracing 1 // if GPU supports
PostProcessVolume:
Lumen Reflection Quality: 2
More steps + Hardware RT = clean reflections. MaxRoughness scopes screen tracing to mid-rough surfaces; mirrors fall back to surface cache or hardware.
Verifying
Glossy floor reflects clean. Bands gone. GPU profile: ms slightly up but acceptable for the visual gain.
“More steps. Hardware RT. Reflections clean.”
Related Issues
For Lumen software glitches, see software. For TAA ghost, see TAA.
More steps. Bands fade.