Quick answer: BugSnag (SmartBear) is a capable error monitor with Unity and Unreal support, but check its platform tables: the Unreal plugin supports Android, iOS and macOS only, and the Unity notifier reports C# errors only on Windows, with limited WebGL support and no listed Linux. For PC, Steam and web games, Bugnet covers every platform your engine exports to, adds an in-game report widget, Steam reviews and a tracker, and costs a flat $19 or $79 a month after a free plan.

BugSnag has a long track record in mobile app monitoring, and many developers reach for it because their studio already uses it for apps. For games, the details of its engine support matter more than the brand. Here is what its own documentation says, as of October 2026, and what to use if it does not cover your game.

What BugSnag supports for games

EngineFully supportedLimitedNot listed
Unreal Engine (UE4, UE5)Android, iOS, macOS—Windows, Linux, consoles
UnityAndroid, iOS, macOS (C# and native errors)Windows (C# errors only), WebGLLinux, consoles

BugSnag's docs also note that IL2CPP builds on WebGL and Windows report no file names or line numbers. For a mobile game, that is all fine. For a Steam game, it means native crashes on Windows are not covered in Unity and nothing is covered in Unreal.

BugSnag pricing

BugSnag's free plan covers one user with 7,500 events and a million performance spans a month. Its Select and Preferred plans are consumption-based with unlimited users, and Enterprise is custom, with on-premise options. Event-based pricing means a crash wave after a bad patch moves your bill.

What Bugnet covers instead

What it does not do: native minidump processing or console SDKs. If you need those, pair it with a dump tool.

BugSnag vs Bugnet for a PC game

BugSnagBugnet
Unreal on WindowsNot listedYes (UE5)
Unity on WindowsC# errors onlyExceptions, errors and asserts with logs and screenshot
Linux and Steam DeckNot listedYes
Godot, GameMaker, Construct 3, PygameNot listedYes
Player bug reportsNoBuilt-in widget
PricingFree tier, then consumption-basedFree tier, then flat monthly

Switching

  1. Create a free Bugnet project and copy its API key.
  2. Add the SDK for your engine (see the SDK docs) and initialise it at startup.
  3. Bind the report widget to a key or menu button.
  4. Run both for a release, compare, then remove the BugSnag notifier from your desktop builds.

Keeping BugSnag for a mobile companion app? That is a reasonable split. For more options, see the best crash reporting tools for Unreal Engine and for Unity.

Frequently asked questions

Does BugSnag support Unreal Engine on Windows?

BugSnag's documentation lists Android, iOS and macOS as the supported platforms for its Unreal Engine plugin (UE4 and UE5). Windows is not listed.

Does BugSnag support Unity on Windows?

Yes, but only for C# errors. BugSnag's Unity platform support lists full C# and native support on Android, iOS and macOS, C# errors only on Windows and limited WebGL support.

How much does BugSnag cost?

BugSnag's free plan covers one user with 7,500 events and one million spans a month. Paid plans are consumption-based with unlimited users, and Enterprise is custom.

What is a good BugSnag alternative for Steam games?

Bugnet supports Windows, macOS, Linux and Steam Deck builds for Unity, Unreal, Godot, GameMaker, Construct 3, Pygame and web games, adds an in-game report widget and Steam review sync, and has flat pricing.

Can I keep BugSnag for mobile and use Bugnet for PC?

Yes. Some studios keep BugSnag for mobile apps and use Bugnet for the game on desktop, or move the game entirely to Bugnet for one view across platforms.

Read the platform table before you read the feature list. A great tool that skips your platform is no tool at all.