Quick answer: For most Unity indies shipping on PC, web or mobile, Bugnet is the best all-rounder: one C# file for Unity 2020.3+, automatic capture with logs, screenshots and hardware, an in-game report widget and flat pricing. Use Unity Diagnostics if you are on Unity 6.2+ and want the built-in option, Crashlytics for mobile-only games, Sentry for consoles or a wider stack, and Backtrace or BugSplat for native crash dumps at scale.
Unity has more crash reporting options than any other engine, which makes choosing harder, not easier. The differences that matter are which Unity versions and build targets a tool supports, whether it catches native crashes as well as C# exceptions, whether players can report bugs too, and how the price grows. Details below are from each vendor's documentation and pricing page as of October 2026.
- Unity crash reporting tools at a glance
- Bugnet: best all-round for Unity indies
- Sentry: best for consoles and wider stacks
- Unity Diagnostics: best built-in option on 6.2+
- Crashlytics: best free option for mobile-only
- Backtrace and BugSplat: best for native crash dumps
- BugSnag and BetaHub
- Which one should you pick?
- Frequently asked questions
Unity crash reporting tools at a glance
| Tool | Unity support | Player reports | Free tier | Paid |
|---|---|---|---|---|
| Bugnet | Unity 2020.3+, any build target the engine exports (desktop, WebGL, mobile) | Built-in widget | 1 project, 100 reports | $19 or $79/mo flat |
| Sentry | C# errors on Windows, macOS, Linux, WebGL, Android, iOS; native crashes incl. consoles | Feedback prefab (SDK 4.0+) | 1 user, 5,000 errors/mo | From $26/mo annual |
| Unity Diagnostics | Unity 6.2+ | Separate User Reporting package | Part of Unity's services | Per Unity plan |
| Crashlytics | iOS and Android in production | No | Free | Free |
| Backtrace | Unity SDK; consoles | No | 1 developer, 25,000 errors/mo | $600–$1,200 per user/yr |
| BugSplat | Unity integration; consoles | No | 3 users, 15,000 crashes/mo | From $37/mo annual |
| BugSnag | Android, iOS, macOS fully; Windows C# errors only; WebGL limited | No | 1 user, 7,500 events/mo | Usage-based |
| BetaHub | Unity 2022.3+ plugin | Yes, with video | 1 developer, 1,000 reports/30 days | $26 per developer/mo |
Bugnet: best all-round for Unity indies
Bugnet's Unity SDK is a single C# file with no dependencies, for Unity 2020.3 and later. It hooks Unity's log stream, so exceptions, errors and failed asserts are filed automatically with the last 100 log lines, a screenshot (switchable), GPU, RAM, OS, resolution, the version from Player Settings and a frame-rate and memory snapshot. Players report everything else from a built-in widget you open with BugnetSDK.Instance.ShowWidget(). Identical reports stack into one bug, crash-free sessions are tracked per build, and Steam, Google Play and App Store reviews sit in the same dashboard. It does not process native minidumps or support consoles. Free to start.
Sentry: best for consoles and wider stacks
Sentry's Unity SDK has the broadest platform list, including native crashes on desktop through minidumps and on PlayStation, Xbox and Switch, plus ANR detection and a user-feedback prefab from version 4.0. It is the strongest pick if you ship on consoles or already monitor servers in Sentry. Event-based pricing needs watching after a bad patch. See Sentry vs Crashlytics for Unity.
Unity Diagnostics: best built-in option on 6.2+
If you are on Unity 6.2 or later, Diagnostics in the Unity Dashboard gives you crash and exception reporting, debugging symbols and Android ANRs with almost no setup. It replaces the deprecated Cloud Diagnostics, so older projects need an engine upgrade. See Unity Diagnostics vs Crashlytics.
Crashlytics: best free option for mobile-only
Free and mature on iOS and Android. The Firebase Unity SDK supports desktop only for development, so it does not cover Steam or WebGL builds.
Backtrace and BugSplat: best for native crash dumps
If your Unity game uses native plugins that crash hard, or you ship on consoles, dump-based tools see what managed hooks cannot. BugSplat is the budget pick; Backtrace scales further at per-user pricing. See Backtrace vs BugSplat.
BugSnag and BetaHub
BugSnag's Unity notifier is strongest on mobile and macOS; on Windows it reports C# errors only, and WebGL support is limited. BetaHub is a beta-testing platform whose Unity 2022.3+ plugin attaches gameplay video to player reports, priced per developer.
Which one should you pick?
| Your Unity game | Start with |
|---|---|
| PC or Steam, any Unity from 2020.3 | Bugnet |
| WebGL on itch.io or web portals | Bugnet |
| Mobile-only, already on Firebase | Crashlytics (plus Bugnet for player reports) |
| On Unity 6.2+, want the built-in path | Unity Diagnostics |
| Shipping on consoles | Sentry, Backtrace or BugSplat |
For other engines, see the best crash reporting tools for game developers.
Frequently asked questions
What is the best crash reporter for Unity?
For most indie Unity games on PC, web or mobile, Bugnet is the best all-round choice: one C# file for Unity 2020.3 and later, automatic capture with logs and hardware details, an in-game report widget and flat pricing. Sentry is the best pick for consoles, and Unity Diagnostics for projects on Unity 6.2 or later that want the built-in option.
Is there a free crash reporter for Unity?
Yes. Crashlytics is free for iOS and Android; Bugnet, Sentry, Backtrace, BugSplat and BugSnag have free tiers; and Unity Diagnostics is part of Unity's services on Unity 6.2 and later.
Which Unity crash reporters work on Windows and Steam?
Bugnet, Sentry, Backtrace and BugSplat support Windows builds. BugSnag reports only C# errors on Windows, and Crashlytics supports desktop for development only.
Which tools capture native crashes in Unity?
Sentry captures native crashes on mobile, desktop through minidumps and consoles; Backtrace and BugSplat are built around native crash dumps; Crashlytics covers native crashes on iOS and Android.
Can players report bugs from inside a Unity game?
Yes. Bugnet ships an in-game report widget for Unity, Sentry's Unity SDK has a feedback prefab from version 4.0, Unity offers its User Reporting package, and BetaHub's plugin captures reports with video.
Match the tool to your build targets first and your budget second. Everything else is secondary.