Quick answer: For most Unity indies shipping on PC, web or mobile, Bugnet is the best all-rounder: one C# file for Unity 2020.3+, automatic capture with logs, screenshots and hardware, an in-game report widget and flat pricing. Use Unity Diagnostics if you are on Unity 6.2+ and want the built-in option, Crashlytics for mobile-only games, Sentry for consoles or a wider stack, and Backtrace or BugSplat for native crash dumps at scale.

Unity has more crash reporting options than any other engine, which makes choosing harder, not easier. The differences that matter are which Unity versions and build targets a tool supports, whether it catches native crashes as well as C# exceptions, whether players can report bugs too, and how the price grows. Details below are from each vendor's documentation and pricing page as of October 2026.

Unity crash reporting tools at a glance

ToolUnity supportPlayer reportsFree tierPaid
BugnetUnity 2020.3+, any build target the engine exports (desktop, WebGL, mobile)Built-in widget1 project, 100 reports$19 or $79/mo flat
SentryC# errors on Windows, macOS, Linux, WebGL, Android, iOS; native crashes incl. consolesFeedback prefab (SDK 4.0+)1 user, 5,000 errors/moFrom $26/mo annual
Unity DiagnosticsUnity 6.2+Separate User Reporting packagePart of Unity's servicesPer Unity plan
CrashlyticsiOS and Android in productionNoFreeFree
BacktraceUnity SDK; consolesNo1 developer, 25,000 errors/mo$600–$1,200 per user/yr
BugSplatUnity integration; consolesNo3 users, 15,000 crashes/moFrom $37/mo annual
BugSnagAndroid, iOS, macOS fully; Windows C# errors only; WebGL limitedNo1 user, 7,500 events/moUsage-based
BetaHubUnity 2022.3+ pluginYes, with video1 developer, 1,000 reports/30 days$26 per developer/mo

Bugnet: best all-round for Unity indies

Bugnet's Unity SDK is a single C# file with no dependencies, for Unity 2020.3 and later. It hooks Unity's log stream, so exceptions, errors and failed asserts are filed automatically with the last 100 log lines, a screenshot (switchable), GPU, RAM, OS, resolution, the version from Player Settings and a frame-rate and memory snapshot. Players report everything else from a built-in widget you open with BugnetSDK.Instance.ShowWidget(). Identical reports stack into one bug, crash-free sessions are tracked per build, and Steam, Google Play and App Store reviews sit in the same dashboard. It does not process native minidumps or support consoles. Free to start.

Sentry: best for consoles and wider stacks

Sentry's Unity SDK has the broadest platform list, including native crashes on desktop through minidumps and on PlayStation, Xbox and Switch, plus ANR detection and a user-feedback prefab from version 4.0. It is the strongest pick if you ship on consoles or already monitor servers in Sentry. Event-based pricing needs watching after a bad patch. See Sentry vs Crashlytics for Unity.

Unity Diagnostics: best built-in option on 6.2+

If you are on Unity 6.2 or later, Diagnostics in the Unity Dashboard gives you crash and exception reporting, debugging symbols and Android ANRs with almost no setup. It replaces the deprecated Cloud Diagnostics, so older projects need an engine upgrade. See Unity Diagnostics vs Crashlytics.

Crashlytics: best free option for mobile-only

Free and mature on iOS and Android. The Firebase Unity SDK supports desktop only for development, so it does not cover Steam or WebGL builds.

Backtrace and BugSplat: best for native crash dumps

If your Unity game uses native plugins that crash hard, or you ship on consoles, dump-based tools see what managed hooks cannot. BugSplat is the budget pick; Backtrace scales further at per-user pricing. See Backtrace vs BugSplat.

BugSnag and BetaHub

BugSnag's Unity notifier is strongest on mobile and macOS; on Windows it reports C# errors only, and WebGL support is limited. BetaHub is a beta-testing platform whose Unity 2022.3+ plugin attaches gameplay video to player reports, priced per developer.

Which one should you pick?

Your Unity gameStart with
PC or Steam, any Unity from 2020.3Bugnet
WebGL on itch.io or web portalsBugnet
Mobile-only, already on FirebaseCrashlytics (plus Bugnet for player reports)
On Unity 6.2+, want the built-in pathUnity Diagnostics
Shipping on consolesSentry, Backtrace or BugSplat

For other engines, see the best crash reporting tools for game developers.

Frequently asked questions

What is the best crash reporter for Unity?

For most indie Unity games on PC, web or mobile, Bugnet is the best all-round choice: one C# file for Unity 2020.3 and later, automatic capture with logs and hardware details, an in-game report widget and flat pricing. Sentry is the best pick for consoles, and Unity Diagnostics for projects on Unity 6.2 or later that want the built-in option.

Is there a free crash reporter for Unity?

Yes. Crashlytics is free for iOS and Android; Bugnet, Sentry, Backtrace, BugSplat and BugSnag have free tiers; and Unity Diagnostics is part of Unity's services on Unity 6.2 and later.

Which Unity crash reporters work on Windows and Steam?

Bugnet, Sentry, Backtrace and BugSplat support Windows builds. BugSnag reports only C# errors on Windows, and Crashlytics supports desktop for development only.

Which tools capture native crashes in Unity?

Sentry captures native crashes on mobile, desktop through minidumps and consoles; Backtrace and BugSplat are built around native crash dumps; Crashlytics covers native crashes on iOS and Android.

Can players report bugs from inside a Unity game?

Yes. Bugnet ships an in-game report widget for Unity, Sentry's Unity SDK has a feedback prefab from version 4.0, Unity offers its User Reporting package, and BetaHub's plugin captures reports with video.

Match the tool to your build targets first and your budget second. Everything else is secondary.