Quick answer: Cinematic sequences have their own bug class (timing, audio sync, scripted events). Cinematic-focused bashes with the cinematic team surface them.

Cinematic bugs are different from gameplay bugs. Test them separately.

One full play-through

Bash watches each cinematic in full. Misses missed details surface.

Audio focus pass

Headphones; quiet room; listen for sync issues, missing cues.

Skip behavior

Player skips during; verify state remains correct.

Cross-cinematic transitions

Cinematic A to gameplay to cinematic B; state should match.

“Cinematics have unique bug surfaces. Specialized bashes find specialized bugs.”

If your game has many cinematics, the focused bash is one-time per release.

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