Quick answer: Construct 3 platform behavior continues to read input during a cinematic? Behavior reads input directly; disable via Set Vector X/Y or use Custom Movement behavior for cinematics.

Cinematic camera fades in; player keeps walking from held-key input.

Disable inputs on the behavior

Action: Platform > Simulate control > Stop. Behavior ignores real input; only sim inputs work.

Or zero velocity

Set Platform vector X and Y to zero. Movement stops; held input no longer applies.

Use Custom Movement

For cinematic-controlled characters, swap to Custom Movement. Cleaner semantics for scripted motion.

“Behaviors are convenience. Cinematic moments are exceptions.”

Build a 'CinematicMode' family of actions: disables player input, locks camera, fades audio. Reusable across every cinematic.

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