Quick answer: Instabug rebranded as Luciq in September 2025 and repositioned as an AI-driven mobile observability platform. Its SDKs target native iOS, Android, React Native and Flutter apps, and it is priced on daily active users and seats through sales. Game engines are not on that list, and neither are PC, Steam Deck or web builds. Bugnet gives game developers the same core idea, an in-game report form with screenshots, logs and device details plus automatic crash capture, as native SDKs for Unity, Unreal, Godot, GameMaker, Construct 3, Pygame and the web, with flat pricing and a free plan.

Instabug made a simple idea famous: a player or tester shakes the phone, a report form appears with a screenshot already attached, and the developer gets the device details for free. It is no surprise that game developers go looking for “Instabug for Unity” or “Instabug for games”. The answer in 2026 is that Instabug, now Luciq, is built for a different kind of software. This guide explains why, and what to use instead.

Instabug is now Luciq

In September 2025 Instabug relaunched as Luciq, debuting the new brand at droidcon Berlin and describing itself as an agentic mobile observability platform: AI agents that monitor apps, diagnose issues and help resolve them. Bug reporting is still part of the product, alongside crash reporting, performance monitoring, session replay, surveys and app ratings.

Two things matter for game developers:

Why app-focused bug reporting is the wrong shape for games

Even on mobile, a game is not an app with a different coat of paint:

What Bugnet does instead

Bugnet takes the Instabug idea and builds it into the engines games are made with:

Luciq vs Bugnet for a game

Luciq (formerly Instabug)Bugnet
Built forNative and cross-platform mobile appsGames
SDKsiOS, Android, React Native, FlutterUnity, Unreal, Godot, GameMaker, Construct 3, Pygame, Web, plus a REST API
Platforms coverediOS and AndroidWhatever your engine exports: PC, Steam Deck, mobile, web
In-app or in-game report formYesYes, themeable from the dashboard
Crash captureYes, native mobile crashesYes, engine errors and crashes
Game-specific extrasApp-focused: surveys, app ratings, feature flagsSteam review sync, public known-issues page, roadmap, changelog
PricingPriced on daily active users and seats, via salesFree plan; $19/mo or $79/mo flat, published

When Luciq is still the right choice

If you are building a native mobile app, or a companion app for your game written in Swift, Kotlin, React Native or Flutter, Luciq is a mature, capable product and its AI features are aimed squarely at that world. Large mobile teams that want performance monitoring, surveys and feature-flag rollouts in one platform may also find it fits. For the game itself, use a tool that lives inside the engine.

Getting started with Bugnet

  1. Sign up free, create a project and copy its API key.
  2. Install the SDK for your engine. Each is a single dependency-free file (a header and source pair for Unreal, an addon for Construct 3) with a one-line installer; see the SDK docs.
  3. Initialise it once, for example BugnetSDK.Instance.Init("YOUR_API_KEY", "https://api.bugnet.io") in Unity or Bugnet.bugnet_init(...) in Godot.
  4. Choose how players open the widget. On mobile, a pause-menu “Report a bug” button is the most discoverable option; on PC, a function key works well.
  5. Connect your team's tools: Discord, Slack or Teams for alerts, and GitHub, Linear, Jira, ClickUp, Trello or Notion for planning.

For mobile games specifically, Bugnet can also import your Google Play and App Store reviews and turn one- and two-star reviews that describe a bug into reports.

Frequently asked questions

Is Instabug the same as Luciq?

Yes. Instabug rebranded as Luciq in September 2025, repositioning the product as an AI-driven mobile observability platform. The bug reporting, crash reporting and session replay features continue under the Luciq name.

Does Instabug or Luciq support Unity?

Luciq lists SDKs for native iOS, native Android, React Native and Flutter. Unity, Unreal and Godot are not among its listed platforms, so capturing engine errors would mean writing your own bridge. Engine-native tools such as Bugnet integrate directly with Unity, Unreal, Godot and other engines.

How much does Luciq cost?

Luciq does not publish prices. It sells one plan priced on daily active users and seats, arranged through a demo with its sales team. Bugnet publishes its pricing: a free plan, Studio at $19 a month and Studio Plus at $79 a month, not tied to player counts.

Can players shake their phone to report a bug in Bugnet?

Bugnet's widget opens with one function call, so you decide the trigger: a pause-menu button, a key, a controller combo or a gesture you detect in your own code. Most mobile games put a Report a bug button in the pause or settings menu.

What is the best Instabug alternative for indie game studios?

For games built in Unity, Unreal, Godot, GameMaker, Construct 3, Pygame or the web, Bugnet is designed as the closest equivalent: an in-game report widget with screenshots and device details, automatic crash capture and a bug tracker, with a free plan and flat pricing.

Players will tell you what broke if it takes one button. Make sure that button lives inside the game, not inside an app framework your game does not use.