Quick answer: Instabug rebranded as Luciq in September 2025 and repositioned as an AI-driven mobile observability platform. Its SDKs target native iOS, Android, React Native and Flutter apps, and it is priced on daily active users and seats through sales. Game engines are not on that list, and neither are PC, Steam Deck or web builds. Bugnet gives game developers the same core idea, an in-game report form with screenshots, logs and device details plus automatic crash capture, as native SDKs for Unity, Unreal, Godot, GameMaker, Construct 3, Pygame and the web, with flat pricing and a free plan.
Instabug made a simple idea famous: a player or tester shakes the phone, a report form appears with a screenshot already attached, and the developer gets the device details for free. It is no surprise that game developers go looking for “Instabug for Unity” or “Instabug for games”. The answer in 2026 is that Instabug, now Luciq, is built for a different kind of software. This guide explains why, and what to use instead.
Instabug is now Luciq
In September 2025 Instabug relaunched as Luciq, debuting the new brand at droidcon Berlin and describing itself as an agentic mobile observability platform: AI agents that monitor apps, diagnose issues and help resolve them. Bug reporting is still part of the product, alongside crash reporting, performance monitoring, session replay, surveys and app ratings.
Two things matter for game developers:
- Platforms. Luciq lists SDKs for native iOS, native Android, React Native and Flutter. Unity, Unreal and Godot are not among them, and there is no desktop, console or web target.
- Pricing. Luciq does not publish prices. It sells one plan priced on daily active users and seats, through a demo with the sales team. Daily active users is exactly the number a successful free-to-play game grows fastest.
Why app-focused bug reporting is the wrong shape for games
Even on mobile, a game is not an app with a different coat of paint:
- Engines draw their own frames. App tools understand native view hierarchies. A Unity or Godot game is one surface the engine renders into, so the useful context lives inside the engine: the scene, the frame rate, the engine log.
- Errors happen in engine code. A C# exception in Unity, a GDScript error in Godot or an
ensurein Unreal never reaches a native mobile SDK unless someone writes the bridge. - Games ship everywhere. The same game often goes to iOS, Android, Steam, Steam Deck and the web. A mobile-only tool covers part of your players.
- Game bugs need game context. GPU model, RAM, resolution, build number and the last lines of the engine log decide whether you can reproduce a bug.
What Bugnet does instead
Bugnet takes the Instabug idea and builds it into the engines games are made with:
- An in-game report widget for Unity, Godot, GameMaker, Construct 3, Pygame and web games, opened from a key, a pause-menu button or any gesture you choose with one call such as
ShowWidget(). The Unreal SDK files reports from your own UI. - Automatic context: a screenshot (switchable per project), the last 100 log lines, platform, OS, GPU, RAM, screen resolution, game version and a frame-rate and memory snapshot on every report.
- Automatic crash capture from the engine itself: Unity exceptions and errors from its log stream, Godot script and engine errors, Unreal fatal errors and ensures, browser errors and unhandled promise rejections on the web.
- Grouping, so a bug hit by a thousand players is one report with a count, and crash-free sessions per build.
- Closing the loop: players who leave an email hear back when their bug's status changes, and a public known-issues page lets players upvote bugs instead of re-reporting them.
- Session replay on Studio Plus: a short recording of the moments before a report.
Luciq vs Bugnet for a game
| Luciq (formerly Instabug) | Bugnet | |
|---|---|---|
| Built for | Native and cross-platform mobile apps | Games |
| SDKs | iOS, Android, React Native, Flutter | Unity, Unreal, Godot, GameMaker, Construct 3, Pygame, Web, plus a REST API |
| Platforms covered | iOS and Android | Whatever your engine exports: PC, Steam Deck, mobile, web |
| In-app or in-game report form | Yes | Yes, themeable from the dashboard |
| Crash capture | Yes, native mobile crashes | Yes, engine errors and crashes |
| Game-specific extras | App-focused: surveys, app ratings, feature flags | Steam review sync, public known-issues page, roadmap, changelog |
| Pricing | Priced on daily active users and seats, via sales | Free plan; $19/mo or $79/mo flat, published |
When Luciq is still the right choice
If you are building a native mobile app, or a companion app for your game written in Swift, Kotlin, React Native or Flutter, Luciq is a mature, capable product and its AI features are aimed squarely at that world. Large mobile teams that want performance monitoring, surveys and feature-flag rollouts in one platform may also find it fits. For the game itself, use a tool that lives inside the engine.
Getting started with Bugnet
- Sign up free, create a project and copy its API key.
- Install the SDK for your engine. Each is a single dependency-free file (a header and source pair for Unreal, an addon for Construct 3) with a one-line installer; see the SDK docs.
- Initialise it once, for example
BugnetSDK.Instance.Init("YOUR_API_KEY", "https://api.bugnet.io")in Unity orBugnet.bugnet_init(...)in Godot. - Choose how players open the widget. On mobile, a pause-menu “Report a bug” button is the most discoverable option; on PC, a function key works well.
- Connect your team's tools: Discord, Slack or Teams for alerts, and GitHub, Linear, Jira, ClickUp, Trello or Notion for planning.
For mobile games specifically, Bugnet can also import your Google Play and App Store reviews and turn one- and two-star reviews that describe a bug into reports.
Frequently asked questions
Is Instabug the same as Luciq?
Yes. Instabug rebranded as Luciq in September 2025, repositioning the product as an AI-driven mobile observability platform. The bug reporting, crash reporting and session replay features continue under the Luciq name.
Does Instabug or Luciq support Unity?
Luciq lists SDKs for native iOS, native Android, React Native and Flutter. Unity, Unreal and Godot are not among its listed platforms, so capturing engine errors would mean writing your own bridge. Engine-native tools such as Bugnet integrate directly with Unity, Unreal, Godot and other engines.
How much does Luciq cost?
Luciq does not publish prices. It sells one plan priced on daily active users and seats, arranged through a demo with its sales team. Bugnet publishes its pricing: a free plan, Studio at $19 a month and Studio Plus at $79 a month, not tied to player counts.
Can players shake their phone to report a bug in Bugnet?
Bugnet's widget opens with one function call, so you decide the trigger: a pause-menu button, a key, a controller combo or a gesture you detect in your own code. Most mobile games put a Report a bug button in the pause or settings menu.
What is the best Instabug alternative for indie game studios?
For games built in Unity, Unreal, Godot, GameMaker, Construct 3, Pygame or the web, Bugnet is designed as the closest equivalent: an in-game report widget with screenshots and device details, automatic crash capture and a bug tracker, with a free plan and flat pricing.
Players will tell you what broke if it takes one button. Make sure that button lives inside the game, not inside an app framework your game does not use.