Quick answer: Project Settings → Physics → Substepping. Max Substeps 6, Max Substep Delta 0.0166.
Sports car at 200 km/h jitters and bounces erratically. Default 30Hz physics can't keep up.
The Fix
Project Settings → Physics:
Substepping: true
Max Substep Delta Time: 0.0166 // 60Hz
Max Substeps: 6
ChaosVehicle:
Substep Vehicle Physics: true // per-vehicle override
Substepping divides each game tick into smaller physics steps. Vehicles benefit hugely from finer integration.
Verifying
Drive at high speed: smooth handling, no jitter. CPU profile: physics cost ~1.5-2x. Acceptable for vehicle gameplay.
“Substep on. Vehicle smooth.”
Related Issues
For Cloth simulate, see cloth. For Water buoyancy, see water buoyancy.
Substep on. Smooth high-speed.