Quick answer: 4+ Pontoons distributed under hull, Buoyancy Coefficient ~1.5, Velocity Scale ~1.5, Water Body profile lets pontoons sample.
Boat works at high speed but sinks at idle. Velocity-driven buoyancy under-samples below a threshold; slow movers don’t accumulate enough lift force.
The Fix
BoatActor:
BuoyancyComponent:
Pontoons: 4 distributed
Buoyancy Coefficient: 1.5
Velocity Scale: 1.5
Max Velocity: 2000
StaticMeshComponent (root):
Simulate Physics: true
Mass (kg): 800
Tick Group: PrePhysics
Velocity Scale boosts the lift force at low velocities. Mass set explicitly avoids auto-mass producing tiny floats.
Verifying
Drop boat into water at zero velocity. Floats at expected depth, doesn’t sink. Push around — rocks naturally.
“Velocity Scale up. Pontoons spread. Boat floats idle.”
Related Issues
For Water Body buoyancy, see water buoyancy. For physics asset trace, see physics trace.
Velocity Scale. Pontoons. Float still.