Quick answer: Unreal physics asset's default instance shared across all character instances? PhysicsAsset reference; instances modify the shared. Cloned at runtime.

Modify one character's physics asset; all characters change.

Clone per instance

Duplicate the physics asset at character spawn. Per-instance.

Or treat as read-only

Physics asset is shared; modifications via override at instance.

Audit physics asset mutations

Each mutation: shared or per-instance? Document.

“PhysicsAsset is a shared reference. Mutations are global.”

If you mutate physics assets at runtime, the per-instance clone is non-optional. Document.

Related reading