Quick answer: Unreal PCG graph debug toggle persisting references to spawned debug actors after disable? Debug system doesn't clean up actor refs - manually delete or use Resimulate.

Toggled debug on; saw 1000 debug points; toggled off; outliner still shows the actors.

Use Resimulate after disable

Resimulate flushes; debug actors removed from level.

Or manually clean

World Outliner; select all debug actors; delete. One-time pass.

Avoid leaving debug enabled

Save with debug enabled = save references. Habit: disable debug pre-save.

“Debug visualizations are temporary by design. Persistent state is a leak.”

Add a 'clean PCG debug actors' button to your editor utility. Cheap to run; ensures clean state.

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