Quick answer: Unreal PCG graph rebuild discarding manual placement overrides? Rebuild treats overrides as side effects - separate authored content into a hand-placed layer.

Procedural foliage in a forest. Designer placed a hero tree manually. Rebuild removes it.

Separate hand-placed layer

PCG generates the bulk; hand-placed in a different sub-level. Rebuild affects only the procedural layer.

Or use exclusion volumes

Volume marks an area as 'manual'. PCG skips; manual placement persists.

Audit before rebuild

If overrides matter, snapshot. Restore manually after rebuild.

“Procedural systems and manual edits don't compose. Separate them physically.”

For projects with hand-placed hero content, the layer separation is non-optional. Plan it; document.

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