Quick answer: Unreal physics asset ragdoll showing visible bone-rotation snap on re-enabling animation? Constraint pose holds the ragdoll's last orientation; animation expects rest - blend the transition.

NPC ragdolls; recovers; animation kicks in; visible snap as bones realign.

Blend over 0.3s

Capture ragdoll pose; blend to animation pose over time. Visible transition.

Or use a get-up animation

Custom animation starts from ragdoll pose; ends at rest. Natural look.

Audit recovery flow

Each ragdoll-to-anim transition: blend duration; visible artifacts noted.

“Ragdoll pose and animation pose are independent. Transition is the bridge.”

If your game has ragdoll recovery, the blend duration is a polish point. Tune; document.

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