Quick answer: Unreal physics asset ragdoll showing visible bone-rotation snap on re-enabling animation? Constraint pose holds the ragdoll's last orientation; animation expects rest - blend the transition.
NPC ragdolls; recovers; animation kicks in; visible snap as bones realign.
Blend over 0.3s
Capture ragdoll pose; blend to animation pose over time. Visible transition.
Or use a get-up animation
Custom animation starts from ragdoll pose; ends at rest. Natural look.
Audit recovery flow
Each ragdoll-to-anim transition: blend duration; visible artifacts noted.
“Ragdoll pose and animation pose are independent. Transition is the bridge.”
If your game has ragdoll recovery, the blend duration is a polish point. Tune; document.