Quick answer: Unreal physics asset bone orientations flipped after importing from a Y-up DCC? Engine is Z-up; bone axis remapping needed - configure import.

Maya-exported physics asset; arm bones point down instead of along the limb.

Set Up axis

FBX import > Axis Conversion = Maya YUp. Bones remapped during import.

Or pre-rotate in DCC

Maya export: bake the up-axis change before export. Engine receives Z-up data.

Verify on import

Test bone with a known orientation. Mismatch = the axis config is wrong.

“Cross-DCC axis conventions differ. Import config bridges.”

If your character pipeline uses multiple DCCs, the axis convention is project policy. Document.

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