Quick answer: Unreal PCG-generated ISM exceeding the per-component instance limit? Engine caps; split into multiple ISMs.

100k tree placement; PCG creates one ISM; engine error: instance count exceeds 65536.

Configure PCG batch size

PCG output node > Max Instances per Component. 32768 is safer.

Or split by region

Per-chunk ISM. Naturally chunked by world position.

Use HISM with culling

Hierarchical ISM with built-in culling. Higher cap; more efficient.

“ISM has per-component limits. Mass instancing needs chunking.”

If your PCG produces many instances, the chunking is mandatory. Document.

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