Quick answer: Unreal Niagara particles continuing to spawn during Pause via TimeDilation = 0? Niagara has its own time source - set Pause When Game Paused on the component.

Pause menu with TimeDilation = 0; gameplay frozen; VFX keep emitting.

Enable Pause When Game Paused

Niagara component setting. Component honors pause state; particles freeze.

Or set system tick

Set Niagara system's Tick Group = During Pause = false. Pauses at the system level.

Pause specific emitters

Per-emitter pause toggle. Some emitters pause; others (e.g., UI cursor) don't.

“Niagara has independent time. Pause needs explicit propagation.”

Document the pause strategy. Niagara, audio, AI: each system needs its own pause handling.

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