Quick answer: Actor → Class Defaults → Tickable When Paused = false (gameplay) or true (UI).
Pause menu opens. Enemy AI continues to tick because Tickable When Paused was on.
The Fix
Class Defaults → Actor Tick:
Start with Tick Enabled: true
Tickable When Paused: false // gameplay actors
Tick Interval: 0.0
// For pause menu UMG widgets:
Tickable When Paused: true
Per-actor flag. Pick by intent. Use SetGamePaused(true) to freeze time-driven actors; UI continues independently.
Verifying
Pause game. Enemies stop ticking; menu animations continue. Without flag tuning: enemies pursue while paused.
“Pause flag right. Tick obeys.”
Related Issues
For Set Timer handle, see timer handle. For Event Dispatcher, see dispatcher.
Tickable When Paused right.