Quick answer: Unreal Niagara sampling skeletal mesh poses while animation updates during the same tick group? Tick order race; Niagara sees mid-update pose.

VFX particles emit from a moving character's hand. Sometimes the particles emit from the previous pose's hand.

Set Niagara Tick to Post Update Work

Niagara samples post-animation. Pose is final.

Or sample from a cached pose

Animation completes; cache pose; Niagara reads from cache. Decoupled timing.

Verify per-frame timing

Anim profiler vs Niagara profiler. Order visible; misalignment = the bug.

“Tick order matters for sample-from-other-system effects.”

Standardize tick groups in your project. The matrix is small; document.

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