Quick answer: Unreal Niagara mesh particles not tessellating despite material supporting it? Tessellation requires opt-in on the mesh renderer; defaults to off.

Procedural water particles with tessellation material; particles render flat.

Enable on mesh renderer

Mesh Renderer > Tessellation = Enabled. Particles tessellate.

Or accept flat

Tessellation is expensive; flat may be fine. Decision per-project.

Audit material vs renderer

Material supports != renderer uses. Both must agree.

“Tessellation is opt-in at multiple layers. All must agree.”

If you author tessellation materials for VFX, the renderer config is the bridge. Document.

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