Quick answer: Add Shape Location module (Sphere/Box) in Particle Spawn. Sets Position attribute non-zero.
Mesh emitter spawns particles. All overlap at origin. Position attribute defaulted to zero.
The Fix
Niagara Emitter:
Particle Spawn:
+ Shape Location (Sphere)
Sphere Radius: 200
Sphere Distribution: Random
+ Set Velocity (along normal or random)
Particle Update:
+ Apply Gravity / Drag (modify position over time)
Shape Location scatters particles in a volume. Set Velocity gives them motion. Without Shape Location, no module sets Position so it stays zero.
Verifying
Particles spawn distributed. Visualize bounds in Niagara Editor: matches sphere/box.
“Shape Location. Particles spread.”
Related Issues
For Niagara Stateless emitter, see stateless. For Niagara mesh LOD, see mesh LOD.
Shape Location. Spread.