Quick answer: Add Shape Location module (Sphere/Box) in Particle Spawn. Sets Position attribute non-zero.

Mesh emitter spawns particles. All overlap at origin. Position attribute defaulted to zero.

The Fix

Niagara Emitter:
  Particle Spawn:
    + Shape Location (Sphere)
        Sphere Radius:        200
        Sphere Distribution:  Random
    + Set Velocity (along normal or random)
  Particle Update:
    + Apply Gravity / Drag (modify position over time)

Shape Location scatters particles in a volume. Set Velocity gives them motion. Without Shape Location, no module sets Position so it stays zero.

Verifying

Particles spawn distributed. Visualize bounds in Niagara Editor: matches sphere/box.

“Shape Location. Particles spread.”

Related Issues

For Niagara Stateless emitter, see stateless. For Niagara mesh LOD, see mesh LOD.

Shape Location. Spread.