Quick answer: Unreal Iris bandwidth budget exceeded even at low player count? Budget enforces peak; low-load may overshoot per-actor - audit per-actor budget allocation.

5 players online; bandwidth peaks at 200KB/s per client; expected 100KB/s.

Configure per-actor budget

Per-actor max bytes/tick. Aggregate respects budget.

Or scope by interest

Distant actors low budget; close actors high. Per-relevance.

Profile per-actor

NetProfile per actor type. Outliers diagnose.

“Network budget needs per-actor distribution. Aggregate alone isn't enough.”

If your bandwidth is over budget despite low player count, the per-actor allocation is the bug.

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