Quick answer: Unreal Iris prediction drifting after a brief network jitter spike? Iris's prediction window doesn't re-baseline after jitter - call ResetPrediction on the affected actor.

Player teleports backward 50cm after a ping spike. Replication corrects then continues; prediction stays off.

Reset prediction on jitter

Actor->ResetIrisPrediction();

Re-baselines the prediction state. Subsequent ticks predict from current authoritative state, not pre-jitter.

Tune prediction window

Per-actor prediction window of 100-150ms covers most jitter. Larger windows feel laggy; smaller miss spikes.

Use rollback for combat

For competitive gameplay, prediction + rollback handles jitter naturally. The cost is implementation complexity.

“Prediction is a guess. Guesses need correction paths.”

If your game targets variable mobile networks, jitter-tolerant prediction is non-optional. Plan it in from day one.

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