Quick answer: Unreal Blueprint event graph silently skipping execution past a node with an error pin? Error pins don't break execution; subsequent logic uses default values - check Error and branch.

Async load completes with error; subsequent nodes use null result; crash.

Branch on error

Each node with error pin: explicit branch. Success and error paths.

Or treat errors as exceptions

Error pin = log + abort. Defensive.

Audit error pins

Each error pin's handling. Default-skip is the bug source.

“Blueprint error pins are informational. They don't gate execution.”

If your blueprints have async or fallible ops, the error-pin branching is mandatory.

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