Quick answer: Add Modifier to each AnimSequence’s Modifiers list. Use Skeleton’s Bulk Apply Animation Modifier for many.
You write a Modifier that adds Foot Lock notifies. Reimport sequences; nothing happens. Modifiers don’t auto-attach.
The Fix
For each AnimSequence:
Asset Details → Animation Modifiers
+ Add → FootLockNotifyModifier
Bulk:
Skeleton asset → right-click → Apply Animation Modifier
Select modifier
Select sequences (Ctrl-A for all)
Apply
Modifier registration is per-sequence. Bulk apply automates large skeletons.
Verifying
Reimport: modifier runs, notifies appear. Without registration: no change on import.
“Register per asset. Bulk apply for many.”
Related Issues
For Anim BP cached pose, see cached pose. For Control Rig flicker, see Control Rig.
Per-sequence. Or bulk.