Quick answer: Set Bounce 0.5+ on Collision Cone module. Inverted = false for outside-cone bouncing.
Sparks emitter with cone collider. Sparks stop at surface; don’t bounce. Bounce was 0.
The Fix
Particle Update:
+ Collision (Cone):
Cone Center: (0, 0, 0)
Cone Direction: Vector3.up
Half Angle: 30°
Bounce: 0.6
Friction: 0.2
Inverted: false
Bounce reflects velocity. Friction dampens lateral. Inverted toggles inside vs outside collision.
Verifying
Sparks bounce off cone surface. Bounce 0: stop. Bounce 1: lossless reflection.
“Bounce up. Sparks ricochet.”
Related Issues
For VFX shadow, see shadow. For VFX strip collapse, see strip.
Bounce up. Reflect.