Quick answer: Output Strip context: Strip Order = Particle Index. Init: Inherit Velocity from emitter + small position offset. Capacity tuned to trail length.
Trail effect for a missile. Spawns. Renders one dot. Strip needs spread between consecutive particles to draw a ribbon.
The Symptom
Output Strip renders a single point or a flickering speck instead of a ribbon following the emitter.
The Fix
System: Particle Strip
Capacity: 128 // trail particle count
Output Particle Strip:
Strip Order: Particle Index
Init:
Set Position: World transform of emitter
Inherit Source Velocity: weight 1.0
Set Lifetime Random: 0.5 .. 1.0
Update:
Velocity: integrate Position
Inherit velocity gives consecutive spawn-instants different positions in space (since the emitter moves between spawns). Strip connects them in the order set by Particle Index.
Verifying
Move emitter through scene. Strip draws a continuous ribbon trail. Without inherit velocity: collapses to a point at the emitter location.
“Particle Index order. Inherit velocity. Strip stretches.”
Related Issues
For VFX Graph mesh flat shading, see flat mesh. For VFX Graph spawn rate, see spawn rate.
Particle Index. Inherit velocity. Trail draws.