Quick answer: Output Strip context: Strip Order = Particle Index. Init: Inherit Velocity from emitter + small position offset. Capacity tuned to trail length.

Trail effect for a missile. Spawns. Renders one dot. Strip needs spread between consecutive particles to draw a ribbon.

The Symptom

Output Strip renders a single point or a flickering speck instead of a ribbon following the emitter.

The Fix

System: Particle Strip
  Capacity:                  128     // trail particle count
  Output Particle Strip:
    Strip Order:             Particle Index
  Init:
    Set Position:             World transform of emitter
    Inherit Source Velocity:  weight 1.0
    Set Lifetime Random:      0.5 .. 1.0
  Update:
    Velocity: integrate Position

Inherit velocity gives consecutive spawn-instants different positions in space (since the emitter moves between spawns). Strip connects them in the order set by Particle Index.

Verifying

Move emitter through scene. Strip draws a continuous ribbon trail. Without inherit velocity: collapses to a point at the emitter location.

“Particle Index order. Inherit velocity. Strip stretches.”

Related Issues

For VFX Graph mesh flat shading, see flat mesh. For VFX Graph spawn rate, see spawn rate.

Particle Index. Inherit velocity. Trail draws.