Quick answer: Godot 4 transparent canvas items showing z-fight on overlapping? Default sort order is enter-tree; explicit z_index per item.
Two transparent particle systems; overlapping; flicker between front and back.
Set z_index
Per item; explicit order. No z-fight.
Or use show_behind_parent
Force one behind the other; explicit; predictable.
Layer-based sorting
Different CanvasLayers; CanvasLayer ordering wins over z_index.
“Sort order is implicit by default. Explicit beats implicit.”
For complex 2D, the explicit z_index convention is project-defining. Document.