Quick answer: Godot 4 trigger area's body_entered firing on a frame where physics was skipped? Triggers fire on next physics tick; can be off-by-frame.

Quick movement through a trigger; sometimes detected, sometimes missed.

Use continuous collision

continuous_cd on fast bodies. Sweep test through frame; trigger fires.

Or thicken trigger

Trigger area sized so even fast bodies stay inside for a tick.

Audit fast moving

Each fast-moving body that interacts with triggers. Mark as continuous.

“Triggers depend on tick-time presence. Fast bodies may not be there at tick time.”

If your game has fast bullets or projectiles with triggers, CCD is mandatory.

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