Quick answer: Godot 4 game rendering frames not aligning with physics ticks, causing visible stutter? Enable physics interpolation in Project Settings.

60 Hz physics; 144 Hz monitor. Physics-driven movement looks stuttery.

Enable physics interpolation

Project Settings > Physics > Common > Physics Interpolation. Engine interpolates positions between physics ticks; smooth at any framerate.

Or move drivers to _process

For visual-only motion, drive in _process with deltaTime. Skip the physics tick.

Match framerate to physics

Cap to 60 fps. Renders at the physics rate; no interpolation needed.

“Physics is fixed; rendering is variable. The mismatch is the visible gap.”

If your game uses physics for movement, interpolation is non-optional for high-refresh monitors. Enable from project start.

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