Quick answer: Construct 3 Photon multiplayer game state freezing when the host pauses? Pause stops the host's send loop; clients see stale state.
Host pauses; clients still moving; state diverges; chaos on resume.
Send pause state
Pause is a multiplayer event; broadcast. All clients pause too.
Or don't allow host pause
Pause is for single-player. Multiplayer = no pause.
Or migrate hosting on pause
Pause = transfer host. Game continues on a different host.
“Pause has multiplayer implications. Choose deliberately.”
If your multiplayer game allows pause, the cascading effect is upfront design.