Quick answer: Construct 3 Photon multiplayer game state freezing when the host pauses? Pause stops the host's send loop; clients see stale state.

Host pauses; clients still moving; state diverges; chaos on resume.

Send pause state

Pause is a multiplayer event; broadcast. All clients pause too.

Or don't allow host pause

Pause is for single-player. Multiplayer = no pause.

Or migrate hosting on pause

Pause = transfer host. Game continues on a different host.

“Pause has multiplayer implications. Choose deliberately.”

If your multiplayer game allows pause, the cascading effect is upfront design.

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