Quick answer: Construct 3 multiplayer bandwidth growing minute-over-minute? Repeated full-state syncs; switch to delta-only.

Initial state sync: 50KB. After 10 minutes: 500KB/min sustained. Players exceed mobile data caps.

Delta-only updates

Send only changed fields. Periodic full-state for resync.

Or compress

gzip the state; lower bandwidth per packet.

Audit per-second usage

Bandwidth profile per minute; spikes diagnose the bug.

“Network bandwidth scales with state size. Delta reduces.”

Networked games need bandwidth profiles. Without them, the spike is invisible until the bill or the bug report.

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