Quick answer: Create a ClickUp list for bugs, add the Bugnet SDK to your game, and connect the list under Integrate > Integrations > ClickUp with a personal API token. New crashes and in-game player reports become ClickUp tasks with the report, its details and a link back, priority maps to Urgent, High, Normal or Low, and the task's status follows the bug. Filter by priority or send bugs by hand to keep the list focused. It is included on every Bugnet plan.
ClickUp is where a lot of small studios run everything: milestones, art pipelines, marketing beats and the bug list. The bug list is usually the weakest part, because every item in it had to be typed by someone who read a Discord message or a Steam review. This guide sets up a ClickUp list built for game bugs and connects it to your game, so crashes and player reports turn into tasks on their own.
Set up a ClickUp list for bugs
Create a list called something like Bugs in the space your game lives in. Bugnet moves tasks by status type, not by name, so the list's statuses just need the right types:
| Suggested status | ClickUp status type | Bugnet status that lands here |
|---|---|---|
| TO TRIAGE | Open | Open (and reopened) |
| IN PROGRESS | Custom (the first one) | In progress |
| FIXED | Done | Resolved |
| CLOSED | Closed | Closed and won't fix |
If the list has no Done status, resolved bugs go to Closed, and the other way round. Extra custom statuses such as Needs repro or In QA are fine; just keep the one you want used for “in progress” first among the custom statuses.
What each task contains
- Name: the bug's title.
- Description: the report text (for auto-captured crashes, the error, stack trace and recent logs) followed by its details: priority, status, category, platform, game version, occurrence count and who reported it.
- Priority: critical becomes Urgent, high becomes High, medium becomes Normal, low becomes Low.
- A link back to the report in Bugnet, where the screenshot, the last 100 log lines and the player's GPU, RAM, OS and resolution live.
Connecting the game to ClickUp
1. Capture bugs with the Bugnet SDK
Create a free Bugnet project and add the SDK for your engine from the SDK docs: Unity, Unreal, Godot, GameMaker, Construct 3, Pygame or web. Errors and crashes are captured automatically. Bind the in-game report widget to a key or pause-menu button so players can report everything else.
2. Generate a ClickUp API token
In ClickUp, open your avatar, then Settings > Apps, and generate an API token. It starts with pk_.
3. Connect the list in Bugnet
Open Integrate > Integrations > ClickUp, paste the token, choose Load lists and pick your bug list. Then choose:
- Create a task for every new bug, or untick it and use Send to ClickUp on the bugs you pick.
- Update the task status when the bug's status changes.
- Priority filter: all priorities, medium and above, high and above, or critical only.
Choose Connect. Deliveries are logged and failed ones retried automatically, and Bugnet checks for an existing task before filing, so the same bug is not filed twice.
ClickUp views that work well for game bugs
- Board grouped by status for daily triage.
- List grouped by priority, so Urgent crashes sit at the top.
- A Version custom field that you fill during triage, so you can review a specific build before patch day. (The game version is already in each task's description.)
- Assignee view once tasks are claimed. Bugnet leaves assignees to you.
A workflow that keeps the list useful
- Let duplicates collapse in Bugnet. Reports with the same title stack onto one bug with an occurrence count, so a crash hit by hundreds of players becomes one task, and the count in Bugnet tells you how urgent it is.
- Auto-file only urgent work. A High and above filter keeps ClickUp for work you have committed to; triage the rest in Bugnet and send it across when it earns a slot.
- Resolve in Bugnet. Status flows from Bugnet to ClickUp, so marking the bug resolved moves the task to Done, emails the player who reported it (if they left an email) and adds the fix to your next auto-drafted changelog.
Integration details are in the ClickUp docs. To compare ClickUp with other places to keep bugs, see the best bug tracking software for game studios.
Frequently asked questions
Can ClickUp be used for game bug tracking?
Yes. A ClickUp list with open, in-progress, done and closed statuses makes a workable bug tracker, and connecting it to Bugnet removes manual entry: crashes and in-game player reports become tasks automatically, with priority set and status kept in step.
How does Bugnet map priorities to ClickUp?
Critical bugs become Urgent tasks, high becomes High, medium becomes Normal and low becomes Low.
Which ClickUp status does a resolved bug move to?
Bugnet moves tasks by status type. A resolved bug moves to the list's Done status (or Closed if there is none), closed and won't-fix bugs move to Closed, in-progress bugs move to the first custom status, and reopened bugs go back to the open status.
Does completing the ClickUp task resolve the bug in Bugnet?
Status flows from Bugnet to ClickUp. Resolve the bug in Bugnet so the task, the player notification and the changelog stay in step.
Is the ClickUp integration free?
Yes. It is included on every Bugnet plan, including the free plan.
A bug list is only as good as its inputs. Let crashes and players fill it, and keep ClickUp for deciding what ships.