Quick answer: Capture load time data from real devices to see how long loads take and on which devices, identify the bottleneck (large assets, synchronous loading, inefficient I/O, too much upfront), optimize it, and verify load times improve on real devices.
Long load times test players' patience, especially at startup and between sessions, and slow loads are a real cause of early churn. Finding and reducing the load bottleneck is the fix. Here is what to do when your game takes too long to load.
Capture How Long Loads Actually Take
Your fast machine and SSD load quickly, hiding how long players, especially on slower storage and devices, actually wait. Capture load time data from real devices, so you see the real load times players experience (startup, level loads) and on which devices they're worst, the basis for knowing how big the problem is and where.
Bugnet captures performance data with device context from the field, so you can see the real load times players experience across their devices. That reveals how long loads actually take for players (not just on your fast hardware) and which devices are slowest, so you know the scale of the problem and where to focus, rather than assuming loads are fast because they are for you.
Identify and Optimize the Load Bottleneck
Find what's slow in loading: large assets (big textures, audio, models taking time to load), synchronous/serial loading (loading things one at a time or blocking), inefficient I/O or decompression, or loading too much upfront (loading content the player doesn't immediately need). Optimize the bottleneck, smaller assets, parallel/async loading, load less upfront.
Bugnet's captured load time data with device context helps you see where loads are slow and on what devices, focusing your optimization. Knowing the real load times and the slow devices lets you target the bottleneck, whether it's asset size, serial loading, or loading too much, so your optimizations address what's actually making loads slow for players.
Verify Load Times Improve on Real Devices
Verify per version on real devices that load times improved, the waits players experience getting shorter, especially on the slower devices. Since load times depend on real storage and device speed, confirm the improvement in the field on real devices, not on your fast machine where loads were already quick.
Bugnet tracks performance per version with device context, so after optimizing you can confirm load times dropped on real devices in the field. This verifies the fix where it mattered, the load times players actually experience now shorter, especially on the slower devices, which you couldn't confirm on your fast machine, the real-device load times are the true measure of a loading optimization.
When your game takes too long to load, capture real-device load times to find the bottleneck, optimize it (smaller/streamed assets, async/parallel loading, less upfront, faster I/O), and verify on real devices. Long loads frustrate players and cause early churn.