Quick answer: Capture frame time data from real devices to find when hitches happen, identify the cause of the periodic spikes (often garbage collection, occasional heavy operations, or main-thread hitches), reduce it, and verify frame times become consistent.

Stutter, periodic hitches amid otherwise smooth play, makes a game feel rough even when the average frame rate is fine. The cause is inconsistent frame times, often garbage collection. Here is what to do when your game stutters.

Capture When the Hitches Happen

Stutters are intermittent, so you need to find when the hitches occur, periodically (suggesting garbage collection), during certain actions (suggesting heavy operations), or at specific events. Capture frame time data from real devices to see the pattern of the spikes, which points at the cause.

Bugnet captures performance data including frame time from the field, so you can see when the stutters happen on real devices, the pattern of the hitches. Whether they're periodic (pointing at GC) or tied to actions (pointing at operations), seeing when frame times spike narrows down the cause, the basis for fixing the inconsistency.

Identify and Reduce the Cause of the Spikes

Find what spikes the frame time: garbage collection (the leading cause, from per-frame allocations building up and triggering periodic GC pauses), occasional heavy operations, or main-thread hitches (loading, I/O blocking a frame). Reduce the cause, cut allocations to lighten GC, spread heavy work across frames, move I/O off the main thread.

Bugnet's captured frame time pattern helps you identify the cause, periodic spikes suggest GC, action-tied spikes suggest operations. Knowing the cause lets you target it, reducing per-frame allocations for GC stutters (the most common), spreading work for operation spikes, or moving blocking work off the main thread, fixing the specific source of the inconsistent frame times.

Verify Frame Times Become Consistent

Verify per version on real devices that frame times became consistent, the periodic hitches gone, the game smooth. Since stutters depend on real-world conditions (allocations over time, real device performance), confirm the smoothness in the field on real devices, not in a brief test on your fast machine.

Bugnet tracks performance per version with device context, so after reducing the cause you can confirm frame times became consistent on real devices, the stutters gone. This verifies the fix in the field, the inconsistent frame times smoothed where players experience them, rather than assuming, since stutters (especially GC-driven) build over real play that a quick local test wouldn't reproduce.

When your game stutters, capture frame time data from real devices to find when the hitches happen, identify the cause (often garbage collection from per-frame allocations), reduce it, and verify frame times become consistent. Stutters are intermittent frame time spikes, often GC-driven.