Quick answer: Capture the crash with full context to find what's triggering the repeated crash (often a bad state, corrupt save, or startup issue), fix the cause, add a way to recover from the bad state, and verify per version.

A crash loop, where the game crashes repeatedly so players can't get past it, is among the worst failures, the player can't even use the game. Finding the recurring trigger is urgent. Here is what to do when your game is stuck in a crash loop.

Capture What's Triggering the Repeated Crash

A crash loop crashes the same way every time, so something persistent is triggering it: a bad saved state, a corrupt file, a startup condition that recurs every launch. Capture the crash with full context, the stack trace, breadcrumbs, and state, to find the recurring trigger that makes it crash again and again.

Bugnet captures crashes with stack trace, device, version, and breadcrumbs, so you can see what's triggering the repeated crash. For a crash loop, the captured context reveals the persistent cause, the bad state or startup condition that recurs, which is what you need to break the loop, rather than guessing why players keep crashing.

Fix the Cause and Add State Recovery

Fix the recurring trigger, and crucially, add a way to recover from the bad state: if a corrupt save or bad state causes the loop, the fix must also let already-affected players escape it (detect and repair the state, reset safely), or they stay stuck in the loop even after you fix the code.

Bugnet's captured context reveals whether a bad state (a save, a stored value) drives the loop, so you know to add recovery for it. Fixing the code stops new loops, but the captured evidence showing a persistent bad state tells you affected players need a recovery path too, so you address both and free players already stuck in the loop.

Verify the Loop Is Broken

Verify per version that the crash loop is broken, the repeated crashes stopping and players getting past the point. Since a crash loop locks players out entirely, confirming in the field that affected players can now use the game (not just that new players are fine) is essential.

Bugnet tracks crashes per version, so after fixing you can confirm the crash loop stopped, the repeated crashes gone and players past the previously-looping point. This verifies both the code fix and the state recovery worked, players freed from the loop in the field data, which matters greatly since a crash loop otherwise locks players out of the game entirely.

When your game is stuck in a crash loop, capture what's triggering the repeated crash (often a bad state or startup condition), fix the cause, add recovery so affected players escape the bad state, and verify per version. A crash loop locks players out, so finding the recurring trigger is urgent.