Quick answer: Find out whether crashes or bugs in the early experience are driving refunds by checking crash data against refund timing, fix the high-impact early-game issues, and monitor whether refunds drop.

Refunds are players asking for their money back, often because they hit a crash or bug before the game could win them over. Finding and fixing those early-experience issues is how you reduce refunds. Here is what to do when your game is getting refunded.

Check Whether Crashes or Bugs Are Driving Refunds

Refunds often trace to a bad early experience: a crash on launch, a bug in the first session, lost progress, or performance problems that make the game feel broken before it hooks the player. Check your crash data against when refunds happen and what players hit early, if crashes cluster in the early experience, they're likely driving refunds.

Bugnet captures crashes from the field with timing and context, so you can see whether players hit crashes early, in the window where refunds happen. If crashes or bugs cluster in the first sessions (before players are won over), they're a likely refund driver, and the captured context tells you exactly which issues to fix.

Fix the High-Impact Early-Game Issues

Fix what's breaking the early experience: rank the early-game crashes and bugs by how many players they affect, and fix the high-impact ones at the root. These are the issues turning new players, who haven't yet invested enough to push through problems, into refunders.

Bugnet groups crashes by signature and ranks by affected players, so the high-impact early-game issues, the ones most likely driving refunds, are visible with their context. Fixing them at the root means new players get a working early experience instead of hitting a crash or bug that sends them to the refund button before the game can hook them.

Monitor Whether Refunds and Early Crashes Drop

After fixing, watch whether early-experience crashes drop and whether your refund rate follows. Per-version monitoring shows whether the fixes reduced the early crashes, and if those were driving refunds, the refund rate should ease as new players get a cleaner start.

Bugnet tracks crashes per version, so you can confirm the early-game crashes dropped on the new build, and watch whether refunds ease as a result. This closes the loop, you see whether fixing the early-experience issues reduced the crashes driving refunds, connecting your crash fixes to the refund outcome you care about.

When your game is getting refunded, check whether crashes or bugs in the early experience are driving it (crash data against refund timing), fix the high-impact early-game issues, and monitor whether refunds drop. Refunds often come from a broken early experience.