Quick answer: Confirm the outage's scope from monitoring and player-facing errors, restore service by reversing the cause, and communicate via a status update or public tracker so players know you're on it.

An outage, your game unavailable or broken for players, is a live-ops emergency where minutes matter. Detect fast, restore fast, and communicate clearly. Here is what to do when your game has an outage.

Confirm the Outage and Understand Its Scope

Confirm the outage is real and scope it: how many players are affected, what exactly is broken (can't connect, can't play, errors), and when did it start? Check your monitoring and the errors players are hitting in the field, the spike of errors and its scope tell you the outage's severity and reach.

Bugnet captures errors from the field and tracks them over time, so when your game has an outage you can see the spike of errors players are hitting and its scope. That confirms the outage and its severity from the player side, telling you how widespread it is and what players are experiencing, which sets your urgency.

Restore Service by Reversing the Cause

Restore service by finding and reversing the cause: if the outage followed a release or deploy, roll it back, if it's a capacity or dependency issue, address that. The priority is getting players back to a working state fast, fix the root cause thoroughly afterward if needed, but restore first.

Bugnet tracks per version, so if the outage coincided with a release you can identify it as the likely cause and roll back. Knowing whether a deploy triggered the outage points you to the fastest restoration (reverting it), so you can get players back to a working state quickly rather than diagnosing from scratch under pressure.

Communicate With Players via a Status Update

Tell players what's happening: post a status update or use a public tracker to acknowledge the outage, say you're working on it, and update when it's resolved. Players are far more forgiving of an outage you communicate than one you go silent on, communication turns frustration into patience.

Bugnet gives you a public tracker, so during an outage you can show players you know about it and are working on it, then mark it resolved. Visible communication reassures players that you're on it (rather than leaving them wondering if the game is broken or abandoned), which preserves goodwill through an outage and rebuilds it when you resolve and show the fix.

When your game has an outage, confirm its scope from monitoring and player-facing errors, restore service by reversing the cause, and communicate via a status update or tracker. Fast detection, restoration, and clear communication limit the damage.