Quick answer: Check per-version data to see if a release caused the spike, identify the crash driving it by ranking by affected players, and roll back or hotfix while watching the crash rate return to normal.

A crash rate spike means something changed, usually a new crash introduced by a recent build. The job is to isolate the cause fast and reverse it before it spreads. Here is what to do when your crash rate spikes.

Check Per-Version Data to Find What Changed

A spike has a cause, and it is almost always a recent change. Check your crash rate per version: if the spike started on a specific build, that release introduced the crash driving it. Per-version data isolates the spike to a version, telling you the release that caused it and turning a vague alarm into a specific lead.

Bugnet tracks crash rate per version, so when your crash rate spikes you can see which build it started on. That immediately narrows the cause to the change in that release, the difference between knowing a release caused the spike (and which) and staring at an aggregate number with no idea what changed.

Identify the Specific Crash Driving the Spike

A spike is usually one crash, not a general decline. Group crashes by signature and rank by affected players, and the crash driving the spike will stand out, the one that appeared or jumped on the spiking version. Identifying that specific crash gives you the exact thing to fix, rather than a vague stability problem.

Bugnet groups crashes by signature and ranks by affected players, so the crash driving the spike is identifiable, the new or surging signature on the spiking build. With the specific crash and its captured stack trace, device, and version, you know exactly what to fix, rather than guessing at a general crash rate increase.

Roll Back or Hotfix, Then Watch It Recover

Once you know the crash and the release that introduced it, reverse it: roll back the release if the spike is severe and a fix will take time, or hotfix the specific crash if you can fix it fast. Then watch the crash rate per version to confirm it returns to the pre-spike level on the new build.

Bugnet tracks crash rate per version, so after you roll back or hotfix you can watch the crash rate recover on the new build, confirming the spike is resolved. This closes the loop, you see the crash rate return to normal rather than hoping the fix worked, so you know the spike is genuinely over.

When your crash rate spikes, check per-version data for the build that caused it, identify the driving crash by impact, and roll back or hotfix while watching the rate recover. A spike almost always traces to a recent release.