Quick answer: With Play App Signing: request an upload key reset through the Console. Without it: contact support for limited options, and in the worst case publish a new listing — then fix key management so this never recurs.

The lost keystore is Android's most feared support ticket. The outcome splits sharply on one prior decision. Here is the decision tree and the prevention.

How to fix it

1. Check for Play App Signing first

Console > Setup > App integrity/signing: if Google holds the app signing key, your lost key was only the upload key — request an upload key reset, generate a new keystore, and you are back in business in days.

2. Without it, escalate then accept

Legacy self-signed apps have no key recovery — support can rarely help; the realistic path is a new package name/listing, migrating players with an in-app notice in the old build if you can still ship one… which you cannot. Plan the comms carefully.

3. Try honest recovery avenues

Old CI secrets, teammate machines, password managers, and backups sometimes hold a copy — search before declaring it dead; the file is small and often duplicated.

4. Institutionalize the fix

New keystore: password manager entry (all three secrets), two secure backup locations, Play App Signing enabled from day one — write it into your release checklist.

Catching the ones you can't reproduce

The hardest version of this to fix is the one you can't reproduce — it only happens on a player's hardware, OS, driver, or save state, under conditions that simply aren't present on your machine. A report that says “it crashed” or “it froze” gives you nothing to act on, so the bug survives release after release while quietly costing you players.

Automatic error capture closes that gap. Each failure arrives with its full stack trace, the device and OS, the build number, and a breadcrumb trail of what the player did right before it broke, so even a failure you have never seen becomes a specific, reproducible issue. Fold identical failures into one signature ranked by how many players each hits, and your worklist sorts itself worst-first instead of arriving as a stream of vague complaints.

This is where a tool like Bugnet earns its place. Its SDK captures every mobile error automatically with the full stack trace plus device, OS, memory, build, and game-state context, folds duplicates into one grouped issue with an occurrence count, and ties each to the build it first appeared on — so you fix the problem that hurts the most players first and confirm it is gone when its signature disappears from the next release.

The bug you can't reproduce isn't gone — it's just invisible until you capture it from the player's device.