Quick answer: Set up crash capture to see what players hit, per-version tracking to catch regressions and tie issues to releases, impact ranking to know what matters, and alerts so you're notified of spikes fast, together giving live visibility and the ability to respond before issues spread.
A live game needs ongoing monitoring, players are hitting issues right now, and you need to see and respond to them. Setting up the right monitoring is the foundation of live operations. Here is what to do when you need to monitor a live game.
Set Up Crash Capture and Per-Version Tracking
The foundation is visibility: set up crash capture to see what players are hitting in real time, and per-version tracking so you can tie issues to releases and catch regressions. Together these show you your live game's health, what's crashing, on what builds, as it happens.
Bugnet provides crash capture and per-version tracking, so you have live visibility into what players are hitting and on which builds. Capturing crashes from the field with per-version context is the monitoring foundation, you see your live game's issues as they happen, tied to the releases that introduced them, the basis for responding.
Add Impact Ranking and Alerts
Make the monitoring actionable: impact ranking so you know which issues matter most (affecting the most players), and alerts so a spike or new crash notifies you fast rather than waiting for you to check. This turns passive data into active monitoring that tells you when to act.
Bugnet ranks issues by impact and alerts on spikes, so your live monitoring tells you what matters and notifies you fast. Impact ranking focuses you on the issues affecting the most players, and alerts mean a crash spike or new issue reaches you within minutes, making your monitoring active, you're notified to act rather than having to constantly check.
Use the Monitoring to Respond Fast
Act on what you see: with live visibility, impact ranking, and alerts, respond to issues as they arise, fix high-impact crashes, catch and roll back regressions, address spikes, before they spread. Monitoring's value is the fast response it enables, catching and fixing issues while they're small.
Bugnet's live monitoring, capture, per-version tracking, impact ranking, and alerts, enables fast response, you catch issues early and act before they spread. Seeing a new crash on a release within minutes (via alerts and per-version tracking) lets you roll back or fix before it reaches most players, the fast response that live-game monitoring exists to enable.
When you need to monitor a live game, set up crash capture, per-version tracking, impact ranking, and alerts, together they give you live visibility into your game's health and notify you of spikes fast, so you can respond to issues before they spread. Monitoring means seeing problems as they happen and being alerted to act.