Quick answer: Compare the new version against the previous one to see what broke, identify the regression from captured crashes and reports, and roll back or hotfix while verifying per version that stability returns.

When an update breaks your game, you have a regression, the release made something worse. The fastest path back is to see exactly what the update broke and reverse it. Here is what to do when an update breaks your game.

Compare the New Version Against the Previous One

An update that breaks your game introduced a regression, so the first step is comparing the new version against the previous one to see what changed for the worse. Check crash rate and new crashes per version: the crashes that appeared or surged on the new build are what the update broke, isolating the regression to the release.

Bugnet tracks crashes per version, so you can compare the new build against the previous one and see exactly which crashes the update introduced. That comparison is how you pinpoint what the update broke, the new or surging crashes on the new version, rather than guessing at a vague post-update problem.

Identify the Specific Regression and Its Cause

Pinpoint what broke: group the new crashes by signature and rank by affected players, and the regression stands out, the crash that appeared on the update. Its captured stack trace, device, and version reveal the cause, the code path that broke and the conditions, so you know the specific change to fix or revert.

Bugnet groups crashes by signature with full context, so the regression the update introduced is identifiable with its stack trace and conditions. That tells you the specific thing the update broke and why, turning a broken update into a concrete fix, the exact crash and code path the release regressed.

Roll Back or Fix the Regression, Then Verify

Reverse the regression: roll back the update if it broke something serious and a fix will take time, or hotfix the specific regression if you can fix it fast. Then verify per version that the new build's stability matches the pre-update level, confirming the regression is resolved rather than assuming.

Bugnet tracks crash rate per version, so after rolling back or hotfixing you can confirm the regression's crashes stopped on the new build and stability returned. This verifies the update is no longer breaking your game, you see the per-version data return to normal rather than hoping the fix held.

When an update breaks your game, compare the new version against the previous one to see what broke, identify the regression from captured crashes, and roll back or hotfix while verifying per version. A broken update is a regression.